The Division 2 Utility Protocol Mod Slot



  1. The Division 2 Utility Protocol Mod Slot Car
  2. The Division 2 Utility Protocol Mod Slot Machine
  3. The Division 2 Utility Protocol Mod Slot Machines

How to Mod Weapons and Gear in The Division 2 The first thing you’ll need if you want to mod gear in The Division 2 is an item that is modifiable. These items are less common than standard items and you can tell the difference between modifiable gear and non-modifiable gear by examining it in your inventory screen. Whatever you do. Do NOT sell or deconstruct your purple gear mods. In many cases they end up being stronger then the High-End gear mods and they allow you.

Gear is split into these gear slots:

  • Mask
  • Vest
  • Holster
  • Backpack
  • Gloves
  • Kneepads

For each of these slots you can find gear that will give you additional status effects, along side of armor value.

  1. The Division 2 Warlords of New York Gear 2.0. The immediate change that hardcore The Division 2 players will be excited about is the return of the purported” God Roll”, permitting things to.
  2. Skill Mods Have Two Slot Options Skill Mods have two slot options in Division 2 - Gameplay & Cosmetic FX. Gameplay slots affect how your Skill Mods enhance your Skills while Cosmetic FX slots can change the aesthetics of your Skills. The Division 2 - Related Article.

A higher quality item, or higher level, doesn't automatically mean it works better for you. Check the bonuses and values carefully before switching gear.

There are gear mods of various kinds, but little is known about them. It appears though that higher gear has usually more gear mod slots, and that the number of slots can vary on the same piece. If you have more mod slots, you might have less fixed bonuses on a piece of gear. Gear Mods are split into Gear System Mods and Gear Protocol Mods.

Gear Quality

Gear can present in different qualities. The higher the quality the more attributes the gear might have, including mod slots and talents.

The quality is the same as for weapons, from worst to best:

  • Worn (White)
  • Standard (Green)
  • Specialized (Blue)
  • Superior (Purple)
  • High-End (Yellow)
  • Gear Set (Light green)

Gear Talents

Starting at Specialized gear, it can also have talents. Higher quality gear can have multiple talents. Talents have a type, passive (circle) and active (circle with up arrow). When recalibrating you can only replace the same talent type with each other.

Active Talents

  • Berserk: +10% weapon damage for every 10% of max armor depleted. Requires a shotgun, SMG or Assault Rifle equipped.
  • Bloodlust: Swapping weapons within 3s of a kill grants +25% weapon damage for 10s. Requires 4 or less shields.
  • Bloodsucker: Depleting an enemy's armor adds a stack of +20% bonus armor for 20s. Max stack is 5. Requires 7 or more shields.
  • Braced: While in cover weapon handling is increased by 25%
  • Calculated: Kills from cover reduce skill cooldowns by 20%. Requires 7 batteries or more.
  • Centered: Headshot kills grant status effect immunity for 10x. Requires 4 shields or more.
  • Cloaked: When your armor is depleted, nearby enemy skills are distrupted for 10 s. Can occur once every 30s. Requires 5 or less batteries.
  • Clutch: Critical hits restore 15% health and repair 2% armor. Requires: While using an AR/SMG/LMG
  • Compensated: Weapon damage is increased when you have low critical hit chance. Requires 3 crosshairs or less
  • Creeping Death: Status effects spread to the nearest enemy within 10m. Can occur once every 15s. Requires 4 or less crosshairs.
  • Dialed In: While aiming weapon stability is increased by 25% of your weapon accuracy
  • Efficient: Using an armor kit has a 50% chance to not consume the armor kit. Requires no other active talents affecting armor kits.
  • Entrench: Headshots from cover repair 5% of your armor. Requires using a rifle/marksman weapon
  • Fill'er Up: Reloading from empty reloads all weapons.
  • Knee Cap: Shooting an enemy in the legs has a 10% chance to apply bleed. Requires 4 or less batteries.
  • Mad Bomber: Grenade radius is increased by 150%. Grenades that kill an enemy are refunded. Requires 4 or less batteries.
  • Obliterate: Depleting an enemy's armor grants +25% critical hit damage for 5s. Requires 4 crosshairs or more.
  • On the Ropes: Weapon damage is increased by 25% while all skills are on cooldown or reach zero charges. (Requires 7 batteries or more)
  • Opportunistic: Destroying an enemy's weakpoint or breaking an enemy's armor adds +10% damage from all sources to the enemy for 20s. Requires using Marksman or Shotgun weapons only
  • Patience: After being in cover for 3s, armor repairs by 5% every 1s. Requires 7 or more shields.
  • Payload: Destroying an enemy's asset grants +50% explosive damage for 15s. Requires 4 shields or less
  • Reassigned: Killing a status effected enemy adds 3 rounds of a random special ammo into your sidearm. Can occur once every 45s.
  • Safeguard: Killing a target grants a 150% bonus to repairing and healing effects for 20s. Requires 5 or less crosshairs.
  • Skilled: Skill kills have a 25% chance to reset skill cooldowns.
  • Spotter: +10% weapon damage to pulsed enemies. Requires 5 batteries or more.
  • Tech support: Kills by active skills grant +25% Skill Damage for 10s. Requires: 6 or more batteries
  • Terminate: Depleting an enemies armor grants +35% skill damage for 15s. Requires 5 or more batteries.
  • To Order: Grenades can now be 'cooked' by holding the fire button, making them explode earlier
  • Unbreakable: 25% of max armor is repaired when your armor is depleted. Armor kits used within the next 5s are not consumed. Requirement: No other active talents affecting armor kits
  • Unstoppable Force: Killing an enemy grants 2% weapon damage, for every 10'000 max armor. Requires 7 shields or more.
  • Wicked: +10% weapon damage to status effected enemies. Requires 4 crosshairs or more.

Passive talents

  • Capacitive: +20% skill duration
  • Critical: +8% critical hit damage
  • Destructive: +20% explosive damage
  • Devastating: +5% weapon damage
  • Empowered: +10% Skill Power
  • Hard Hitting: +15% damage to elites
  • Hardened: +10% Armor
  • Insulated: +10% hazard protection
  • Precise: +15% headshot damage
  • Restorative: 10% health on kill
  • Self Adjusting: +20% armor regeneration
  • Surge: +10% skill haste
  • Surgical +8% critical hit chance
  • Vital: Health increased by 20%

The Division 2 Utility Protocol Mod Slot Car

Not categorized yet talents

  • Blacksmith: Killing an enemy with your sidearm reparis 25% of your armor. Can occur once every 10s. (equires 5 or more shields

Gear Brands

Many gear items can also be of a specific brand, which gives you extra bonuses to the existing ones. For each additional gear item of the same brand, you get an additional bonus unlocked (so far, 1 to 3 bonuses).

These are the brands present in the game. The bonus behind each brand is tier 1 first, then tier 2 and then tier 3. You can't have tier 3 bonus until you have reached tier 2, by wearing two of the same brand items.

  • 5.11 Tactical: +5% Protection from Elites, +10% Extra Incoming Healing, +10% Weapon Handling
  • Airaldi Holdings: +10% Accuracy, +10% Headshot Damage, +10% Marksman Rifle Damage
  • Alps Summit Armament: +10% Cooldown Reduction, +5% Skill Power, +15 Hive Skill Power
  • Badger Tuff: +7% Damage to Elites, +15% Armor % on Kill, +15 Chem Launcher Skill Power
  • China Light Industries Corporation: +10% Explosive Damage, +10% Shotgun Damage, +10% Cooldown Reduction
  • Douglas & Harding: +5% Accuracy, +10% Critical Hit Damage, +7% Critical Hit Chance
  • Fenris Group AB: +10% Assault Rifle Damage, +10% Protection from Elites, +20% Health on Kill
  • Gila Guard: +5% Total Armor, +20% Hazard Protection, +15 Pulse Skill Power
  • Murakami Industries: +8% Health, +10% Hazard Protection, +15% Firefly Skill Power
  • Overlord Armaments: +10% Rifle Damage, +7.5% Total Armor, +7% Damage to Elites
  • Petrov Devense Group: +10% LMG Damage, +15 Turret Skill Power, +10% Cooldown Reduction
  • Providence Defense: +10% Skill Power, +8% Health, +5% Weapon Damage
  • Richter & Kaiser GmbH: +10% Hazard Protection, +20% Pistol Damage, +15 Shield Skill Power
  • Sokolov Concern: +10% SMG Damage, +8% Critical Hit Damage, +15 Seeker Skill Power
  • Wyvern Wear: +7% Critical Hit Damage, +15% Drone Skill Power, +10% Critical Hit Chance
  • Yaahl Gear: +10% Weapon Handling, +8% Hazard Protection, +5% Weapon Damage

Gear Sets

The most powerful buffs, you can get from gear sets. These are never branded and have bonuses for 2 to 6 pieces.

Hard Wired

You can get blueprints for it by completing the 'Hard Wired Prototype' project.

The division 2 utility protocol mod slot machine

Pieces:* 'Rhodeswood' AR Mask* 'Abberton' Dynamo Carrier* 'Ullswater' Proxy Rig* 'Serpentine' Array Vest* 'Molesey' ESD Gloves* 'Strines' Stabilizing Pads

Bonuses:* 2 pieces: +20% Skill Health* 3 pieces: +20% Increased Shock Duration * 4 pieces: +20% Skill Power* 5 pieces: Tamper Proof: Electrify your deployed skills (hive, turrets, pulse sensor) causing enemies wandering too close to be shocked. Can occur every 10 seconds.* 6 pieces: Feedback Loop: Killin with a skill resets the cooldown of your other skill. Repairing a friendly agent's armor from zero, resets the cooldown of your skills. Can only occur every 15 seconds. When a skill cooldown ends (or reaches full charges), gain bonus damage and repair to all skills for 15 seconds.

Ongoing Directive

Pieces:* Gatherers Mask* Resource Harness* Loadout Frame* CQB Fist Guards* Special Ammo Holster* Knee Poleyn

Bonuses:* 2 pieces: +20% Weapon Handling* 3 Pieces: +25% Burn Damage* 4 pieces: +25% Bleed Damage* 5 pieces: Emergency Requisition: Combat resources (armor kits, ammo, grenades) within 40 meters of you are automatically collected. This occurs every 30 seconds.* 6 pieces: The Right Tool: Killing an enemy with a weapon grants special ammo (incendiary, explosive, shock) to one of your other weapons.

Division

The Division 2 Utility Protocol Mod Slot Machine

True Patriot

Pieces:* Heft Grade A Mask* Appleton Body Armor* Driver Excursion Pack* Ross Hand Protectors* Young Low-Friction Holster* Sheridan Kneelers

The Division 2 Utility Protocol Mod Slot Machines

Bonuses:* 2 pieces: +10% Damage to Armor* 3 Pieces: +10% Protection from Elites* 4 pieces: +10% Total Armor* 5 pieces: Red, White and Blue: When you shoot an enemy, apply a debuff to them. Debugffs are applied in order Red/White/Blue, cycling every 4 seconds. Red decreases damage dealt by the enemy. White restores armor to friendlies that shoot this enemy. Blue boosts skill cooldown reduction to friendlies that shoot this enemy.* 6 pieces: Full Flag: Shooting an enemy that has all three debuffs will deal 25% damage to other nearby enemies that have at least one of the debuffs.

21August2020

2 Min Read

This Week in The Division 2 – August 21

STATE OF THE GAME

State of the Game returned this week with a closer look at Appearance Mods, coming with Title Update 11, as well as a schedule for what to expect from the development streams in the coming weeks. With more info regarding loot drops, ‘Rainbow Rolls,’ and agnostic mod slots coming on August 26. Then the September 2 show will dive into more news about a new PvE mode, the TU11 PTS, and Season 3.

APPEARANCE MODS

Appearance Mods will allow you to change the look of your gear, separate from your apparel, to other gear items in the game. Love using the Eclipse Protocol gear set but don’t quite love how it looks? With Appearance Mods you’ll be able to make it look like a full set of Wyvern Wear or any combination of other brands and gear you’ve collected throughout the Division 2.

You can check out our full breakdown of everything there is to know about Appearance Mods in our dedicated article here.

SEASON EVENTS

The Division 2: Warlords of New York continues Season 2 – Keener’s Legacy with the return of the Reanimated Global Event and the week-2 reset for the Huntsman League. The Huntsman League runs until August 25 and the various challenge stages were reset on August 18, offering you another chance to earn ranks to get the final rewards for the event. An Exotic cache and the Loyal Hound backpack trophy await as the level 9 and 10 rewards respectively.

The Reanimated Global Event rises again until August 25! Eliminate enemies with head shots to make them explode with a damaging cloud of gas, or risk allowing them to rise from the dead. Complete different challenges throughout the event to earn rewards and caches.

PRIORITY ALERTS

The Division 2 Utility Protocol Mod Slot

We conducted a routine maintenance on August 18 to address issues with Clan XP and some players getting Delta errors when equipping Exotic Weapons.

The weekly maintenance on August 25 will only occur on PlayStation 4 and will see the implementation of a fix for bluescreen errors for many players.

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That’s it for this week!

Until next time,

/ The Division 2 Development Team