Snake Eyes Craps Value



The probability of rolling the other values makes a pyramid. 6 and 8 are the next most likely rolls, with five different ways to get each value, making them 14% likely. 5 and 9 are the next most likely values, and so on. 2 and 12 are the least likely rolls because there is only one way to roll them, snake eyes and a double six, respectively. Its disfavor is wound up in a logic so engrained in pop culture that the tongue-lashings begin to lose any character—two different reviews decide, “Snake Eyes opens on a roll, but ultimately craps out” in almost the exact same terms—ultimately revealing more about the. Jan 23, 2018 Below you will be able to find the Value of snake eyes in craps crossword clue answers and solutions. This crossword clue was last seen on New York Times Crossword January 23 2018 Answers. In case something is wrong or missing please leave a comment below and we will fix it right away! Jan 23, 2018 On this page will find the solution to Value of snake eyes in craps crossword clue. Simply click on the clue posted on New York Times Crossword on January 23 2018 and we will present you with the correct answer. If there is a chance we have missed the answer you are looking for, feel free to contact us and we will get back to you with the. Snake eyes A roll of 2 stroker A player who makes bets overly complicated and/or gives dealers unnecessary additional work T take odds To bet odds behind a Pass or Come. Betting with the shooter take down See down true odds The real odds for payout where house edge is 0% W working A bet which is in play and can be won or lost.

If you head to the crap table you will hear the dealers making all kinds of different calls, and if you are not familiar with the lingo you could get lost at the table before the dice are even rolled. Luckily we have put together this little list so you are ready to go as soon as you hit the table.

Snake eyes craps value definition

TWO: “Craps,” “eye balls,” “two aces,” “rats eyes,” “snake eyes,” “push the don’t,” “eleven in a shoe store,” “twice in the rice,” “two craps two, two bad boys from Illinois,” “two crap aces,” “aces in both places,” “a spot and a dot,” “dimples.”

THREE: “Craps,” “ace-deuce,” “three craps, ace caught a deuce, no use,” “divorce roll, come up single,” “winner on the dark side,” “three craps three, the indicator,” “crap and a half, flip side ‘O Yo,” “small ace
deuce, can’t produce,” “the other side of eleven’s tummy,” (Here’s an example of an old-time crap dealer, Judd, who invents a call that made its way across Nevada to a carpet joint that I’ve worked in. It doesn’t
make sense, like many of the calls, so your confusion is fitting.) “three craps, the middle,” “two-one, son of a gun.”

FOUR: “Double deuce,” “Little Joe,” “little Joe from Kokomo,” “hit us in the tu tu,” “ace trey, the easy way,” “two spots and two dots.” FIVE: “After five, the field’s alive,” “thirty-two juice roll” (OJ’s jersey number), “little Phoebe,” “fiver, fiver, racetrack driver,” “we got the fever,” “five fever,” “five, no field five.”

SIX: “Big Red, catch’em in the corner,” “like a blue chip stock,” “pair-o-treys, waiter’s roll,” “the national average,” “sixie from Dixie.”

SEVEN: “Seven out, line away,” “grab the money,” “five two, you’re all through,” “six ace, end of the race,” “front line winner, back line skinner,” “six one, you’re all done,” “four-three, woe is me,” “seven’s a bruiser, the front line’s a loser,” “six-ace, you lost the race,” Six-ace, in your face,” “up pops the devil,” “Benny Blue, you’re all through,” “one roll, no butter,” (A seven rolled right after making the point), “three-four, now we’re poor,” “three-four, we’ve lost the war.”

EIGHT: “A square pair, like mom and dad,” “Ozzie and Harriet,” “Donnie and Marie,” “the windows,” “eighter from Decatur.”

NINE: “Center field,” “center of the garden,” “ocean liner niner,” “Nina from Pasadena,” “Nina Niner, wine and dine her,” “What shot Jesse James? A forty-five.”

TEN: “Puppy paws,” “pair-a-roses,” “pair of sunflowers,” “the big one on the end,” “fifty-five to stay alive,” “two stars from mars,” “sixty-four, out the door.”

ELEVEN: “Yo leven,” “yo levine the dancing queen,” “six five, no jive,” “it’s not my eleven, it’s yo eleven.”

TWELVE: “Craps,” “boxcars,” “atomic craps,” “a whole lot of crap,” “craps to the max,” “12 craps, it’s crap unless you’re betting on it,” “all the spots we got,” “all the spots and all the dots,” “all the crap there is,” “outstanding in your field,” “triple dipple, in the lucky ducky,” “midnight,” “double saw on boxcars,” “Crapus Maximus.”

Craps Glossary

Aces: Betting that the next roll will be the total sum of 2; also, $1 chips

Aces-Ace/Deuce: A one-roll bet on 2 and 3

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Any Craps: A bet that the next roll will be 2, 3, or 12; pays 7:1

Any Seven: A bet that the next roll will be 7; pays 4:1

Apron: The outer edge of the felt table layout

At Risk: Usually, when a player's bet is active or 'in action'

Backline: Same as the Don't Pass Line

Big 6: A bet that a 6 will be rolled before a 7 comes up

Big 8: A bet that an 8 will be rolled before a 7 comes up

Big Red: Placing a bet on Any Seven

Black: $100 chips (which are black in many casinos)

Bones: Another name for dice

Boxcars: Betting on the 12

Boxperson: The table supervisor who sits between the dealers and opposite the stickperson; the one who is responsible for all of the money

Broke Money: Money the casino gives a broke player for transportation home

Buffalo: Placing a bet on each of the Hardways and Any 7

Buffalo-Yo: Placing a bet on each of the Hardways and 11

Buy: Paying the house a 5 percent commission to get true odds on a Place bet

C and E Bet: A proposition bet on the 11 (E) or any Craps (C)

Capped Dice: Crooked dice

Cheques: Another name for chips

Cold Table: When shooters are not making their points

Coloring Up: When a player exchanges small-denomination chips for larger ones; also, when the house exchanges small-denomination chips for larger ones to get the player to make larger bets

Come Bet: Exactly like a Pass Line bet except it's made after the come-out roll

Come-Out roll: The first roll of the dice in a betting round

Craps: The numbers 2, 3 and 12

Crap Out: Rolling the number 2, 3, or 12 on the first roll

Dealer: The one who is responsible for all the bets made on his half of the table

Dime: Two $5 chips

Don't Come Bet: A bet made after the come-out roll

Don't Pass Bet: A bet that the dice will not pass (win); can only be placed right before a come-out roll

Double Odds: An odds bet that is twice as large as the original Pass/Come bet

Down Behind: What the dealer tells a Don't bettor when his bet has lost

Down With Odds: Usually stated and executed by a dealer when paying off a Place Bet and moving the same player's Come bet onto a specific number, ensuring that the player is covered on the specific number

Eyeballs: Two ones; also called snake eyes

Eye in the Sky: Surveillance video or live monitoring of the game from above

Field Bet: A bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12 (Some casinos make the 5 instead of the 9 a field roll.)

Fifty Yard Line: The middle of the table (a fair roll of the dice always passes the fifty yard line)

Garden: The field

George: A player who always tips the dealers

Green: $25 chips (green in most casinos)

Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., 'hard 8' occurs when each die shows a four

Hi-Lo: A one-roll bet on 2 and 12

Hi-Lo-Yo: A one-roll bet on 2, 12 and 11

Hit a Brick: What the stickperson says when a die hits a stack of chips and does not roll all the way to the end of the table

Hook: Player positions 4 and 5, near the corner of each end of the table; often referred to as 'inside hook' and 'outside hook'

Hop bet: A single-roll bet on one particular combination of the dice, such as 2-2 or 4-5

Horn Bet: A bet that the next roll will be 2, 3, 11, or 12, placing a bet on each of the numbers simultaneously

Horn High Bet: A bet on three of the horn numbers, with two units on the 'high' number (For example, you could place $1 each on 2, 3, 12, and $2 on the 11 -- in this case, 11 is the high number.)

Insurance Bet: Making two (or more) bets at a craps table, one or the other of which is sure to win

Lay Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will not be rolled before a 7 comes up

Layout: The graphic table cover that indicates all places where wagers can be placed

Line Bet: A bet on the 'Pass Line' or the 'Don't Pass Line,' placed before the come-out roll (The shooter has to make a line bet before throwing the dice.)

Little Joe: A pair of 2s, also called a Hard 4

Marker Puck: Plastic disks that the dealers use to mark the point on the craps table (The dealer turns the puck over to the 'off' side when all free odds bets have no action on the next roll.)

Midnight: Betting that the number 12 will appear on the next roll

Monster Roll: A 'hot roll' lasting more than 20 minutes or that generates a lot of winnings for the players

Mop: The stick used by the stickperson to move the dice

Nickel: $5 chip

Outside Numbers: 4, 10, 5, and 9

Ozzie and Harriet: A hard 8 (two 4s)

Parley: Keep your winnings in action

Pass Bet: A bet that the dice will pass (win), also called a 'Pass Line' bet; generally placed immediately before a come-out roll, although you can make or increase this bet at any time

Past Posting: Placing a bet after the dice have landed; illegal

Penny: $1 chip

Pit: The area in the center of the craps tables in a casino, where the floormen watch the games and employees

Place Bet: A bet that a specific number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled

Player Position: Eight player positions on each side of the standard craps table, numbered 1 through eight moving from the stickperson to the dealer (This is the order in which dealers pay off winning bets and position player wagers on the table layout.)

Press Your Bet: Double your bet

Proposition Bet: A one-roll bet usually on the horn numbers (2, 3, 7, 11, 12)

Point: A 4, 5, 6, 8, 9, or 10 when it is rolled on the come-out roll (The shooter has to roll the point again before rolling a 7 to win.)

Rack: The grooved rail where chips are placed around the edge of the table

Right Bettor: A player who bets with the dice (e.g., that the shooter will roll the point before a 7 comes up)

Snake Eyes Craps Value

Seven Out: When the Shooter rolls a seven after a point has been established (This ends his roll and sends the dice to the next shooter, moving clockwise around the table; this is often incorrectly called 'craps out.')

Shooter: The player who is rolling the dice

Single Odds: An additional wager equal to your original bet ('Double odds' means up to two times your bet, 'triple odds' mean three times, and so on.)

Skinny: A bet on Any Seven (a.k.a. Big Red)

Snake Eyes: The number 2 (two 1s)

Still Up: What the dealer says to remind players that a wager is still in play (The dealer may also say it when asking a player if he wants the same bet to stay on the board.)

Square Pair: A hard 8, meaning two 4s.

Stickperson: The casino employee who calls out the roll of the dice and returns the dice to the Shooter; also places and pays out Proposition bets

Stiff: A player who never tips (tokes) the dealer, even when he's winning

Table Odds: The multiple a player may bet (usually on Pass Line and Come bets) behind the original flat bet to get true odds of the dice (The house has no percentage advantage on true odds.)

Taking Odds: Adding a bet to an original Pass Line or Come Bet that pays on the true odds of the dice

Tidy the Bowl: (The stickperson) keeping the extra dice (in the bowl) in a neat row

Toke: A tip for the dealer

True Odds: The real odds of dice rolling any total number (as opposed to 'house odds,' which are the pay-offs written on the layout)

Turning the Dice: When the stickperson flips the dice around with his stick in order to make sure a 7, 11, 2, 3, or 12 isn't showing when they go to the shooter

Craps snake eyes meaning

Wall (a.k.a. Back Wall): The end of the table the shooter throws the dice against in order to complete a fair roll

Whip: The stick used by the stickperson to move the dice

Wrong Bettor: A player who bets against the dice (e.g., that the 7 will be rolled before the point)

Yo or Yo-leven: The number 11 (so it isn't mistaken for the 'seven')

For more information on craps, other casino games, and related topics, check out the links below.

Related HowStuffWorks Articles

  • Casino Games Quiz

More Great Links

  • Craps is Math, Mind and Muscle by Frank Scoblete

Bibliography

Snake Eyes Craps Value Game

  • Winning Casino Craps, Edwin Silberstang, David McKay Company, Inc., New York, 1979. ISBN 0679146504
  • The Encyclopedia of Gambling, Carl Sifakis, Facts on File, New York, 1990, ISBN 0816016380
  • Get the Edge at Craps, Frank Scoblete, Bonus Books, Chicago, 2002. ISBN 1566251737